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Welcome to our Balance Druid DPS guide for World of Warcraft Legion 7.0.3. Here, you will learn everything you need to know about playing a Balance Druid in a raid environment and in Mythic+ dungeons. Shadow Priest Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities. Welcome to our Feral Druid DPS guide for World of Warcraft Legion 7.0.3. Here, you will learn everything you need to know about playing a Feral Druid in a raid environment and in Mythic+ dungeons. Patch 4. 0. 3 - Wo. WWiki - Wikia. For the pre- Cataclysm gameplay mechanics patch, ! This patch includes additional preparations for the release of World of Warcraft: Cataclysm. While you can expect to find some bug fixes and user interface changes in this patch, the majority of the content being downloaded will pave the way for the impending shattering of Azeroth. It won\'t be long now before the world changes forever, so be sure to get your affairs in order before Deathwing unleashes his devastation. This will make it easier to return to the instance after dying in an LFD group. This will result in a smaller UI appearance for higher resolution monitors. This is an advanced- users- only feature found in the Interface Options (Combat) panel. For example, Trap Launcher causes a different version of Frost Trap to be cast. Previously the macro system was not handling this transition properly. For example, a party can now queue for Scarlet Monastery - Library after completing Scarlet Monastery - Graveyard. This also applies to Archmage Arugal and the Crown Chemical Company bosses in Shadowfang Keep during the Love is in the Air holiday event. The Iron Tide: 6. Patch Notes. Table of Contents. World of Warcraft Patch 6. The Iron Tide. Updated: 1. Introduction. The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange- looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril. The Iron Horde invasion has begun. In this desperate hour, King Wrynn and Warchief Vol. Draenor is waiting. New Features. New Character Models. Character models for races from the original game Dwarf, Gnome, Human, Night Elf, Orc, Tauren, Troll, Undead, and Draenei have been overhauled with an increase to fidelity and texture resolution; while retaining the core look and feel of the originals. Character animations have been updated to have more personality and now support expressive facial expressions. Emotes are now more emotive! Some of the new and improved character models can be viewed on our website. Barber Shop now provides additional character facial- customization options. World Event: Iron Horde Incursion. The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange- looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril. The Iron Horde invasion has begun. Adventurers looking to dislodge the Iron Horde. You can browse the list of groups or list your own group for others to see. The Premade Groups tab is found in both the Dungeons & Raids and Player vs. Player sections of the now consolidated Group Finder pane. For an in- depth explanation of Premade Groups, check out Premade Groups: Looking for Adventure. Quest Log. The quest log has been integrated into the world map to make it easier to know where to go and what to do. Some quest items no longer take up space in the inventory and can be accessed through the Quest Tracker. Quest tracker automatically sorts quests based on proximity when crossing into a new zone. Inventory Improvements. Items in the inventory now have a colored border around them to indicate their quality from Poor (grey) to Legendary (orange). Tradeskill materials now stack up to 2. Toy Box. Fun items accumulated through the course of travels now have a new home in the Toy Box. Eligible items can be learned by right- clicking on the item in the inventory. Once learned, the item is available account- wide and accessible to all characters on the account. Want to complete the collection? Like the Mount and Pet Journal, items that haven. The bag will display a mini- icon showing what type of item it\'s assigned to. Added a . Characters unlock the rest of their spells and abilities by advancing through the Iron Horde Incursion world event in the Blasted Lands. Character and Class Changes. Introduction to Character and Class Changes. Welcome to a look at character and class changes. We\'re trying a new patch note format, which we hope will help better convey the reasoning for many of the changes being made and what they mean for you, while providing more background into issues we\'re trying to solve. Looking for a TL; DR summary of the character and class changes? Here you go! Character stats have been squished into smaller numbers that are easier to understand. It\'s important to understand that this is nota nerf as enemies\' stats have been squished as well. Balanced functionality of Agility, Strength and Intellect. New secondary stats: Bonus Armor, Multistrike, and Versatility. Hit and Expertise have been removed; they\'re no longer needed in order to reliably land attacks! The pacing of healing has been adjusted to allow for more tactical decision- making regarding efficiency and throughput, on both single- target and multi- target heals. Passive and auto- targeted healing have been reduced in effectiveness in order to emphasize the actions and choices of healers. Racial traits have been rebalanced so that all races have similar combat performance. All classes have had several abilities pruned, with a focus on redundant and less- used abilities to cut down on button and keybind bloat. Amount of crowd- control in the game (primarily Pv. P) has been drastically reduced. Many crowd- control abilities have been removed, and many diminishing returns categories have been merged together. Several common buffs and debuffs have been merged, or removed, where they were redundant. All characters now learn some important Major Glyphs automatically as they level up. Toned down the amount of instant healing in the game by giving cast times to several instant cast heals. For Tanks, Vengeance has been redesigned and renamed Resolve. Please consult class- specific sections below for more information. Naturally, that means that we\'re continuously adding more power to the game for players to acquire. After 4 expansions and over 9 years of this growth, we\'ve gotten to a point where the numbers involved are no longer easy to grasp. And worse, much of the granularity that\'s available is tied up in tiers of older content from Molten Core to Dragon Soul, none of which are really relevant anymore. It\'s no longer necessary for Borean Tundra quest gear to be nearly twice as powerful as Netherstorm quest gear, even though the two zones are only a couple of levels apart. In order to bring things down to an understandable level, we\'ve reduced the scale of stats throughout the game, back to as if they continued scaling linearly through questing content from levels 1 to 9. This applies to creatures, spells, abilities, consumables, gear, other items.. Your stats and damage have been reduced by a huge amount, but so have creatures\' health. For example, your Fireball that previously hit a creature for 4. In effect, you will still be just as powerful, but the numbers that appear will be more easily parsed. Players will deal bonus damage against lower- level creatures from past expansions, and will take reduced damage from them. We\'ve also removed all base damage on player spells and abilities, and adjusted Attack Power or Spell Power scaling as needed, so that all specializations will scale at the same rate. But they have not been created equally, making it difficult to properly balance them against secondary stats. The leading reason for this is that Agility and Intellect also provide Critical Strike chance, in addition to Attack Power or Spell Power, whereas Strength does not. In order to achieve better balance, we\'ve removed the Critical Strike chance increase from Agility and Intellect. Still, it felt like Agility- based characters should critically strike more often, so we\'ve raised those classes. There are no longer different chances to critically strike with melee, ranged, and spells. There is a new passive, named Critical Strikes, which increases chance to critically strike by 1. But they have not been created equally, making it difficult to properly balance them against secondary stats. All other sources of Attack Power now grant half as much as before. Weapon Damage values on all weapons have been reduced by 5. Attack Power now increases Weapon Damage at a rate of 1 DPS per 3. Attack Power (up from 1 DPS per 1. Attack Power). Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells. Active mitigation has worked very well as a tanking model. So, moving forward we want to keep the amount of Dodge and Parry on tanks on the low side. This helps prevent encounters from causing very spiky damage on tanks, which generally isn\'t much fun. Dodge and Parry gains from Strength and Agility are being reduced to help accomplish this. Additionally, items in Warlords of Draenor will not have Dodge or Parry on them as a stat. Some Dodge and Parry can still be gained through class- specific effects. The amount of Dodge gained per point of Agility has been reduced by 2. The amount of Parry gained per point of Strength has been reduced by 2. To support this philosophy we. Most items found in Draenor will work for all specializations within a given class, so that you never have to grumble when you see, for example, Intellect plate drop in a group that lacks a Holy Paladin. We. Armor and Spirit will be specific to tanks and healers respectively, but all other secondary stats will have universal appeal. Because of the magnitude of this change, we. After the pre- expansion patch you may find that some of your items contribute different stats, but they should still be good for your class. New Secondary Stats Added. Bonus Armor: Increases Armor and Attack Power for tanking specializations. Multistrike: Grants a chance for spells and abilities to fire up to 2 additional times, at 3. Versatility: Increases damage, healing, and absorption done. Reduces damage taken. Mists of Pandaria and Future Items. Dodge and Parry have been replaced with Bonus Armor. If an item had both Dodge and Parry on it, it has been replaced with an additional useful secondary stat. Head, Chest, Hand, Wrist, Waist, Leg, Feet, Weapon, Shield, and Off- hand items that had tanking stats (Dodge, Parry) or healer stats (Spirit) have been replaced with a different universally useful secondary stat. Warlords of Draenor and Future Items. Plate Armor pieces will always have Strength and Intellect on it. Mail and Leather Armor pieces will always have Agility and Intellect on it. In an effort to reduce the physical mitigation of some classes, we\'ve modified the amount of Armor provided by some armor types. Plate, Mail, and Shields now have less Armor relative to Cloth and Leather armor. They acted to remove a penalty, instead of making you stronger. Most players treated Hit/Expertise caps as mandatory (rightfully so), with failure to reach those caps as a trap of sorts. After adjusting, gemming, and reforging gear to meet that cap, players could then go after the actual damage- increasing stats. We decided to remove Hit and Expertise, and make it so you don\'t need them.
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